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This is a blog for programming. I am a game developer focusing on 3D rendering and engine architect.
View ArticleSimple GPU Particles
This is a simple first post about GPU particles in games. Why GPU particles? Particle systems usually have a massive amount of sprites which are expensive to create and transfer to GPU. In return the...
View ArticleProcedural Virtual Textures
Procedural Virtual Textures: I will be talking about procedural virtual textures in this post. Procedural virtual textures are virtual textures that are generated at run time from rendering instead of...
View ArticleAdaptive Virtual Texture Rendering in Far Cry 4
Hi all, I have uploaded my GDC 2015 talk: Adaptive Virtual Texture Rendering in Far Cry 4. Please let me know if you have any thoughts! thanks. GDC_AdaptiveVirtualTextureInFC4
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