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Programming

This is my hello world page

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Your Name (required) [text* your-name] Your Email (required) [email* your-email] Subject [text your-subject] Your Message [textarea your-message] [submit “Send”] [your-subject] [your-name]...

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About

This is a blog for programming. I am a game developer focusing on 3D rendering and engine architect.

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Simple GPU Particles

This is a simple first post about GPU particles in games. Why GPU particles? Particle systems usually have a massive amount of sprites which are expensive to create and transfer to GPU. In return the...

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Publication

DirectX 3D Graphics programming – Ka Chen    

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Procedural Virtual Textures

Procedural Virtual Textures: I will be talking about procedural virtual textures in this post. Procedural virtual textures are virtual textures that are generated at run time from rendering instead of...

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Adaptive Virtual Texture Rendering in Far Cry 4

Hi all, I have uploaded my GDC 2015 talk: Adaptive Virtual Texture Rendering in Far Cry 4. Please let me know if you have any thoughts! thanks. GDC_AdaptiveVirtualTextureInFC4

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